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Placeholder until ability templates are set up.

Generic Abilities[]

Level Name (English) Name (Japanese) Cost Effect
1 Provocation 挑発 30 Evasion rate during enemy attack +5
1 Passion 熱血 50 Melee, shooting, reaction, and defense stats rise with Tension
1 Rage 怒り 50 Critical rate rises as remaining HP is decreased
1 Assistance 補佐 30 Shooting, melee, reaction, defense, and awaken stats increase when this character is a Vice Captain
1 Information Analysis 情報解析 30 Shooting stat rises when this character is an Operator
1 Warship Maneuvering Sense 操艦センス 30 Response stat rises when this character is a Navigator
1 Mechanical Skill 機械技術 30 Defense stat rises when this character is a Mechanic
1 Charisma カリスマ 30 Charisma stat rises when this character is a Guest
1 Kindness 慈愛 30 This character will recover MP every turn when part of a battleship crew.
1 Elite エリート 100 Unit experience gain increases.
1 Diligence 真面目 100 Character experience gain increases.
1 Fortitude 頑固 50 Maximum HP increases.
1 Quick 機敏 50 Mobility increases.
1 Aggressive 好戦 50 Reaction and attack power increase.
1 Taciturn 寡黙 50 Character defense and unit defense increase.
1 Concentration 集中力 30 All weapon damage increases when performing a Pinpoint Attack.
1 Cunning 狡猾 30 All damage reduced further when defending.
1 Fear 恐怖 30 Enemy MP decreases when this character attacks.
1 Awaken 解放 30 Awaken +10 (including characters without it).
1 Nimble 軽快 30 Maximum number of Chance Steps +1.
10 Dignity 威風 200 All allies' MP decreases by less at the end of battle when this character is a Captain.
10 Fire Control 射撃官制 200 All shooting-type attacks gain increased power when this character is an Operator.
10 Anti-Air Fire 対空砲火 200 All rapid-fire-type weapons gain increased attack power when this character is a Navigator.
10 Handy 器用 200 Maximum EN increases when this character is a Mechanic.
10 Good Luck 幸運 200 Acquired ACE points are doubled when this character is a Guest.
10 Combat Leader 闘将 200 Attack power increases. When this character is a Leader, Leader Area also expands.
10 Brave Leader 勇将 200 Unit defense increases. When this character is a Leader, Leader Area also expands.
10 Hard Work 刻苦 100 Melee, shooting, reaction, defense, and awaken stats decrease and EN consumption increases in exchange for additional unit and character experience and Score.
10 Hero 豪傑 50 Attack power increases.
10 Iron Wall 鉄壁 50 Unit defense increases.
10 Cool-Headed 冷徹 150 Enemy unit defense decreases when attacking without support.
10 Space Combat Adaptability 空間戦闘適応 50 Accuracy and evasion increase in-battle when in space.
10 Aerial Combat Adaptability 空中戦闘適応 50 Accuracy and evasion increase in-battle when in air.
10 Ground Combat Adaptability 地上戦闘適応 50 Accuracy and evasion increase in-battle when on land.
10 Underwater Combat Adaptability 水中戦闘適応 50 Accuracy and evasion increase in-battle when underwater.
10 Proficient 熟練 50 Accuracy increases and EN consumption decreases.
10 Chivalry 騎士道 50 Accuracy and critical rate increase when in 1 on 1 combat.
10 Coercion 威圧 50 Accuracy and critical rate increase when the targeted enemy's Nature is Victor, Standard, or Weak.
10 Mood Maker ムードメーカー 150 Accuracy increases for all units belonging to the same Group.
10 Agile 身軽 50 Mobility and evasion rate increas when piloting a MS of size M or smaller.
20 Spirit 気合 100 MP increases by 5 at the end of combat.
20 Command 統制 150 Master or Leader Area +3 when Master or Leader.
20 Potential 底力 50 Unit attack and defense increase when below 50% HP.
20 Bad Luck 悪運 50 Incoming damage is reduced by 10% and evasion rate increases when below 50% HP.
20 Sure Kill 必殺 200 Chance of performing a Super Critical when not in Super One-Hit Mode is increased.
20 Suppressing Fire 牽制射撃 350 Support Fire-type weapons gain increased attack power when this character is a Vice Captain.
20 Collection 回収 350 Unit experience for all units in the same Group is increased when this character is a Guest.
20 Instructor 教導 100 Unit and character experience for all allies in the same group is increased when this character is a Leader.
20 Teamwork チームワーク 100 All units in the same group gain increased attack, defense, and mobility when this character is a Leader.
20 Spirit of Zeon ジオンの魂 150 Attack and mobility increase when piloting a Zeon unit.
20 Spy 工作員 150 Attack and mobility increase when piloting an amphibious unit.
20 Close-Range Combat Adaptability 近距離戦闘適応 150 Melee weapon power increases by 500 when piloting a melee unit.
20 Long-Range Combat Adaptability 遠距離戦闘適応 150 Shooting weapon power increases by 500 when piloting a shooting unit.
20 Intuition 直感 150 Awaken-type weapons gain +500 power when piloting a Psycommu unit.
20 Novelty 奇抜 150 Electric-type and flame-type weapons gain increased attack power.
30 Fighter ファイター 300 All melee weapons gain +1 maximum range (excluding Special-type weapons).
30 Sniper スナイパー 300 All shooting weapons gain +1 maximum range (excluding Special-type weapons).
30 Independent Action 単独行動 200 Accuracy and all weapon power increase when battling without Support.
30 Launch Directive 射出指示 350 Movement of deployed units increases by 1 when this character is a Captain.
30 Search 索敵 350 All allied units in the Group Area that belong to this group gain +1 maximum range to shooting-type weapons when this character is an Operator.
30 Precision Fire 精密射撃 350 All shooting and BEAM-type weapons gain increased attack power when this character is a Navigator.
30 Supply 補給 350 All units in the Group Area in this Group gain 5% EN regeneration per turn when this character is a Mechanic.
30 Counterattack 逆襲 250 All weapons gain +10% damage when counterattacking.
30 Assault 強襲 300 All weapons gain 10% increased damage when they critical hit.
30 Cooperation 協力 150 When this character is performing a support attack, all weapons gain increased attack power.
40 Adaptive 練達 300 All terrain ratings increase by one level.
40 Veteran ベテラン 350 All weapons gain +10% damage when this character is piloting a unit that is Level 20 or above. In addition, damage taken is decreased by 10%.
40 Ace エース 400 When this character has at least 200 kills, movement and all weapon ranges increase by 1.
40 Inspire 鼓舞 300 All allies in the same group gain +4 to their usual MP increase modifier when this character is a Master.
40 One-Point Breakthrough 一点突破 300 When an enemy activates a defensive ability, all weapons will pierce that ability and gain +10% damage.

Unique Abilities[]

Level Name (English) Name (Japanese) Cost Effect
Newtype ニュータイプ 100 Increases Awakening and increases the power of Awakening-type attacks
Enhanced Human 強化人間 100 Increases Awakening and increases the power of Awakening-type attacks
Pressure プレッシャー 250 Energy consumption for Awakening-type weapons is reduced by 10%. Evasion increased when being attacked by an enemy.
Spiritual Response 精神感応 400 All weapons consume 20% less MP. When in Super Strong state, the unit's Attack and Defense gain a 20% bonus.
Mercenary 傭兵 400 All weapons gain +1 to maximum range.
Prayer 祈り 150 When this pilot is a Leader, all units of the same team within the Leader Area recover 5% HP per turn.
Junk Dealer ジャンク屋 200 Reduces EN consumption on all weapons, excluding BEAM-type weapons.
White Devil 白い悪魔 250 When piloting a Gundam-type unit, it gains a bonus to Attack and Defense.
Red Comet 赤い彗星 250 When piloting a Red-type unit, it gains a bonus to Attack and Defense.
Solomon's Ghost ソロモンの亡霊 100 MP cost for Awakening-type weapons is reduced.
Blue Giant 青い巨星 150 When fighting on land, the unit gains a bonus to its Attack and Critical rate.
Black Tri-Stars 黒い三連星 100 The unit gains a bonus to Attack, Defense, and Mobility.
HARO GENKI! ハロゲンキ! 400 The unit recovers HP and EN every turn.
Promise 約束 250 When in combat against a Gundam-type unit, all weapons deal bonus damage.
Phantom Ace 幻の撃墜王 250 When piloting a mobile suit of size XL or larger, the unit will gain a bonus to Attack and Defense.
Nightmare of Solomon ソロモンの悪夢 200 MP gains after combat are increased. When attacking, the enemy's MP will decrease.
Mayfly of Space 宇宙の蜉蝣 150 Gain a bonus to unit Mobility and pilot Response. When piloting a mobile suit of size M or smaller, it will also receive a bonus to Evasion.
Heir to the Stars 星を継ぐ者 200 Melee, Ranged, Response, and Defense gain a bonus. While in Super Strong state or higher, Awakening is increased by 30.
Shangrila Spirit シャングリラ魂 200 EN consumption decreased for all weapons except for Hissatsu-type weapons. When at Strong state or higher, the pilot gains a bonus to Melee, Shooting, Response, and Defense.
Resonance 共振 400 Awakening +5. When at Super Strong state or above, damage from BEAM-type weapons is increased by 10%.
Tristar トライスター 100 The currently piloted unit gains a bonus to Attack, Defense, and Mobility.
Second Coming of Char シャアの再来 250 When piloting a Red-type unit, it gains a bonus to Attack, Mobility, and the power of all Awaken-type weapons.
Sensitivity 感性 350 Attack +5. When at Super Strong state or higher, all BEAM-type weapons gain a bonus 10% damage.
Pirate 海賊 150 The pilot gains a bonus to Melee, and the unit to Attack. When piloting a unit of M size or smaller, it will also gain a bonus to Evasion.
Blue Flash 青い閃光 150 Gain a bonus to pilot Defense and unit Mobility.
Death Gales デスゲイルズ 150 The currently piloted unit gains a bonus to Attack, Defense, and Mobility.
Psychiccer サイキッカー 100 Awaken and the power of all Awaken-type weapons gain a bonus.
Special スペシャル 400 This unit gains a 1 level bonus to its Space and Sky ratings(unless it doesn't have the rating). All weapons gain 1 maximum range except for special ones.
King of Hearts キング・オブ・ハート 250 The pilot gains a bonus to Melee and all BEAM Melee-type weapons gain a bonus to power.
Queen of Spades クィーン・ザ・スペード 250 The pilot gains a bonus to Melee and all BEAM Melee-type weapons gain a bonus to power.
Ace of Clubs クラブ・エース 250 The pilot gains a bonus to Melee and all BEAM Melee-type weapons gain a bonus to power.
Jack of Diamonds ジャック・イン・ダイヤ 250 The pilot gains a bonus to Melee and all BEAM Melee-type weapons gain a bonus to power.
Black Joker ブラック・ジョーカー 250 The pilot gains a bonus to Melee and all BEAM Melee-type weapons gain a bonus to power.
School of Touhou Fuhai 流派東方不敗 300 All Melee- and Hissatsu-type weapons gain a bonus to damage.
Meikyou Shisui 明鏡止水 350 When this pilot's Tension is at Super Strong state or above, all Hissatsu-type weapons gain a bonus 1000 power.
Hyper Mode ハイパーモード 350 When this pilot's Tension is at Super Strong state or above, all Hissatsu-type weapons gain a bonus 1000 power.
German-Style Ninjutsu ゲルマン流忍術 200 The currently piloted unit gains a bonus to Defense and Evasion.
Berserker バーサーカー 300 Damage dealt from Melee- and Hissatsu-type weapons is increased. When certain Abilities or Option Parts are equipped, this effect is doubled.
Operation Meteor オペレーションメテオ 350 All BEAM-, Bullet-, and Melee-type attacks gain a bonus to power. When attacking without support, all weapons deal increased damage.
Lightning Count ライトニング・カウント 150 If the currently piloted unit has at least 28 Mobility, it gains +1 to Movement.
Stardust Knights スターダストナイツ 100 The currently piloted unit gains a bonus to Attack, Defense, and Mobility.
Dark Destruction General 暗黒の破壊将軍 200 This pilot gains a bonus to Shooting, Melee, and Awaken. The currently piloted unit also receives a bonus to Attack.
Blazing Mobile Suit Pilot 炎のモビルスーツ乗り 400 MP gains after combat are further increased. When this pilot's Tension is at Super Strong state or higher, the unit gains a bonus 20% to Attack.
Artificial Newtype 人工ニュータイプ 100 This pilot gains a bonus to Awaken. Also, all Awaken-type weapons gain a bonus to power.
Category F カテゴリーF 250 All weapons consume 20% less MP. If another pilot with this Ability performs a Support Attack for this one, all weapons gain a 10% bonus to damage.
Laura Rola ローラ・ローラ 350 When this pilot is a Captain, Master, or Leader, the corresponding Area will be enlarged. All units in the Area gain a bonus to MP increases.
Combat God 戦闘神 200 This pilot gains a bonus to Shooting, Melee, and Awaken, and the currently piloted unit gains a bonus to Attack.
SEED SEED 200 This pilot gains +5 to Melee, Shooting, Response, and Defense. When this pilot is at Super Strong state or higher, they also gain +20 to Awakening.
Spatial Awareness 空間認識能力 100 This pilot gains a bonus to Awaken. All Awaken-type weapons gain a bonus to Power.
Super Coordinator スーパーコーディネイター 300 Status adjustment effects are increased by 50%, and all Special Shooting-type weapons gain a 10% increase to damage.
Hawk of Endymion エンデュミオンの鷹 100 All Awaken-type weapons consume less MP.
Housenka ホウセンカ 200 All Shooting-type weapons gain increased power. When counterattacking, all Shooting-type weapons gain a 10% increase to damage.
Songstress 歌姫 150 This pilot gains increased Charm. When this pilot is a Captain or Leader, the corresponding Area gains a +3 increase to radius.
Desert Tiger 砂漠の虎 150 When fighting on land or underwater, this pilot gains increased Hit Rate and Critical Rate.
Shadowy War God 影の軍神 250 When this pilot is a Master, all allied units in the Area gain an increase to Attack, Defense, and Mobility, and gain increased unit experience and pilot experience.
Angerable Eyes 怒れる瞳 300 All weapons gain a 5% increase to damage. As the unit loses HP, critical hits become easier to land.
Extended エクステンデッド 50 This pilot gains increased Response and Awaken.
Gundam Meister ガンダムマイスター 150 When piloting a Gundam-type unit, this pilot gains increased Hit Rate and Evasion.
Super Soldier 超兵 50 This pilot gains increased Response and Awaken.
Super Reaction 超反応 250 When this pilot's Tension is at Super Strong state or higher, they gain increased Hit Rate and Evasion. When in Super One Hit state, this ability's effects are increased by 50%.
Graham Special グラハム・スペシャル 300 This pilot gains increased Critical Rate and a bonus to MP increases.
Pinnacle 極み 350 This unit gains increased Attack. When this pilot lands a Super Critical, all Melee- and Electric-type weapons gain increased damage.
Wild Bear of Russia ロシアの荒熊 200 This unit gains increased Attack. When this pilot is a Master or Leader, the radius of the corresponding Area is increased by 3.
Innovade イノベイド 50 This pilot gains increased Response and Awaken.
Innovator イノベイター 400 This pilot gains increased Response and Awaken. When in Super Strong state, the currently piloted unit gains a 20% increase to Attack and Defense.
X-Rounder Xラウンダー 100 This pilot gains increased Response and Awaken.
White Wolf 白い狼 150 When fighting in space, this unit gains increased Attack and Critical Rate.
Super Pilot スーパーパイロット 300 All weapons gain 500 power. As the unit's HP falls, its damage increases.
Gunpla Meister ガンプラマイスター 250 The currently piloted unit gains increased Attack and Defense. When piloting certain units, this effect is boosted by 50%.
Blue Death 蒼い死神 200 When fighting a Newtype pilot, all weapons deal increased damage.
Phantom Sweep ファントムスイープ 100 This pilot gains increased Attack and Defense. When this pilot is a Leader, the radius of Leader Area is enlarged by 3.
Invincible Knights インビジブル・ナイツ 100 This pilot gains increased Attack and Defense. When this pilot is a Leader, the radius of Leader Area is enlarged by 3.
Seasoned Hero 歴戦の勇士 250 The currently piloted unit gains increased Attack and Mobility. When piloting specific units, this effect is boosted by 50%.
Goddess of the Battlefield 戦場の女神 250 The currently piloted unit gains increased Attack and Mobility. When piloting specific units, this effect is boosted by 50%.
Foresight 見切り Nullifies the effects of Character Abilities.
The White Wolf 白狼 150 When fighting in space, the currently piloted unit gains increased Attack and Critical Rate.
The Crimson Lightning 真紅の稲妻 200 The currently piloted unit gains increased Attack. When piloting a Red-type unit, it also gains +1 Movement.
Ed the Ripper 切り裂きエド 250 This pilot gains increased Melee. The currently piloted unit gains increased Power on all BEAM-type weapons.
Rookie ルーキー 20 The currently piloted unit gains +1 Attack and Defense.

Master Skills[]

Name (English) Name (Japanese) Effect
Forced Return 強制帰艦 The designated unit, no matter how far away, can be brought back to its battleship. (Only for units attached to a battleship)
Free Capture 自由捕獲 Any surrendered unit, regardless of how far away, can be captured this turn. (You can capture without a battleship)
HP 50% Recovery HP50%回復 Recovers the designated unit's HP by 50%.
EN 50% Recovery EN50%回復 Recovers the designated unit's EN by 50%.
HP+EN 20% Recovery HP・EN20%回復 Recovers the designated unit's HP and EN by 20%.
Adjacent HP Recovery 隣接HP回復 Recovers 10000 HP for all allied units adjacent to this unit.
Wide Area HP Recovery 広範囲HP回復 Recovers 4000 HP for all allied units within 8 tiles of this unit.
Area HP Recovery 範囲HP回復 Recovers 6000 HP for all allied units within 4 tiles of this unit.
Area EN Recovery 範囲EN回復 Recovers 40 EN for all allied units within 4 tiles of this unit.
EN Absorption EN吸収 Steals 50 EN from the designated unit and recovers it on this unit.
MP Absorption MP吸収 Steals 50 MP from the designated unit and recovers it on this unit.
Tension UP テンションUP Raises the designated unit's MP to Super Strong level.
Love of the Goddess 女神の慈愛 Raises the tension of all allied units to Super Strong level.
Infinite MP MP無限 The designated unit will not lose MP from weapons this turn.
Hit Rate 100% 命中100% The designated unit will have 100% Accuracy during battle for this turn.
Evasion 100% 回避100% The designated unit will have 100% Evasion when attempting to Evade for this turn.
Hit Rate+Evasion 10% UP 命中・回避10%UP The designated unit will gain an extra 10% to Accuracy and Evasion during battle for this turn.
Movement UP 移動力UP The designated unit will gain +2 Movement for this turn.
Range UP 射程UP The designated unit will gain +1 to both minimum and maximum range on all weapons for this turn.
Attack UP 攻撃UP The designated unit will gain a 1.3x increase on all weapon damage for this turn.
Area Attack UP 範囲攻撃UP All allied units within 4 tiles of this unit will gain a 1.3x increase to all weapon damage for this turn.
Beam Reduction ビーム軽減 Grants the the effects of and I-Field to the designated unit for this turn.
Physical Reduction 物理軽減 Grants the effects of a Chobham Armor to the designated unit for this turn.
Move Again 再行動 Removes waiting status from the designated unit and allows it to move again.
Post-Fire Movement 移動後攻撃 The designated unit will be able move after using a MAP weapon or a battleship attack on this turn. (Does not apply to certain units)
Fall Down フォールダウン The designated unit will be unable to move this turn.
Designated Damage 指定ダメージ Deals 2000 HP damage to the designated unit. (If the unit has less than 2000 HP, it will be reduced to 10)
Damage Experience UP 被弾時経験値UP When the designated unit is attacked by an enemy this turn, it will gain experience proportional to the amount of damage it receives.
Gundam Killer ガンダムキラー The designated unit will deal 3000 extra damage when attacking any Gundam-type unit this turn.
Red Buster レッドバスター The designated unit will deal 3000 extra damage when attacking any Red-type unit this turn.
DG Cell Activation DG細胞活性化 All ally and enemy DG-type units gain +10 Attack, Defense, and Mobility this turn.
Chance Step Infinite チャンスステップ無限 The designated unit will gain infinite Chance Steps for this turn.
ACE Point UP ACEポイントUP The designated unit will receive twice as many ACE points for any enemies defeated this turn.
Glow of the Phoenix 不死鳥の輝き Recovers 5000 HP for all allied units on the map.
Crimson Blade 紅蓮の刃 All allied units on the map gain a 30% bonus to all weapon damage for this turn.
Wings to Freedom 自由への翼 All allied units on the map gain infinite Chance Steps.
Flame of Reincarnation 再生の炎 Recovers 30% HP and EN for all allied units on the map.
Energy Drain エナジードレイン Steals 4000 HP from all enemy units within 4 tiles of this unit and recovers this unit's HP. (If the unit has less than 4000 HP, it will be reduced to 10.)
Psyco Reduction サイコリダクション Lowers the MP of all enemy units within 8 tiles of this unit by 50.
Replay リプレイ Removes the waiting status from all allied units within 4 tiles of this unit and allows them to move again.
Healing ヒーリング All allied units on the map are able to use Master Skills they've already used a second time. (Excludes Master Skill holders)
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