Mashymre Cello[]
Information[]
- Name (English): Mashymre Cello
- Name (Japanese): マシュマー・セロ
- From: Gundam ZZ
Appearances[]
Appearances | ||
---|---|---|
SD Gundam G Generation SEED | マシュマー・セロ | Mashymre Cello |
SD Gundam G Generation World | マシュマー・セロ | Mashymre Cello |
SD Gundam G Generation SEED[]
Stats:
COST | EXP | LBC | LBM | LBL | MEL | SHT | RCT | ACT | AWK | LDR | OPR | DRV | MEC | CHR |
10800 | 270 | 4 | 4 | 4 | 22 | 20 | 23 | 22 | 10 | 18 | 7 | 9 | 6 | 18 |
Acquiring:
- Clear Generation Special Mode Mission 05
SD Gundam G Generation World[]
Stats:
COST | EXP | MP | SHT | MEL | RCT | DEF | AWK | LDR | CHR |
- | ??? | 390 | 20 | 21 | 25 | 24 | 0 | 9 | 8 |
Abilities:
Level | Name (English) | Name (Japanese) | Cost | Effect |
- | Chivalry | 騎士道 | 100 | When fighting 1-on-1, accuracy and critical rate up. |
1 | Elite | エリート | 150 | Unit's earned EXP up. |
1 | Spirit | 気合 | 150 | MP increase after fighting becomes larger. |
10 | Passion | 熱血 | 120 | The more tension rises, melee, shooting, reaction, and defense increase. |
10 | Leadership | 統率力 | 100 | When captain, warship's group area up. |
10 | Rage | 怒り | 120 | When remaining HP becomes low, a critical becomes more likely to occur. |
20 | Dignity | 威風 | 250 | When captain, amount of MP lost after fighting decreased for all members of the group. |
20 | Potential | 底力 | 120 | When HP is 50% or lower, unit's attack and defense up. |
30 | Combat Leader | 闘将 | 250 | Attack up. When leader, leader area +3. |
40 | Fighter | ファイター | 350 | Melee weapons' range +1. (Special ranges excluded) |
Acquiring:
- Appearance Change: From Mashymre Cello (Enhanced)
Mashymre Cello (Enhanced)[]
Information[]
- Name (English): Mashymre Cello
- Name (Japanese): マシュマー・セロ
- From: Gundam ZZ
Appearances[]
Appearances | ||
---|---|---|
SD Gundam G Generation SEED | マシュマー・セロ | Mashymre Cello |
SD Gundam G Generation World | マシュマー・セロ | Mashymre Cello |
SD Gundam G Generation SEED[]
Stats:
- Unknown; NPC stats cannot be checked in G Generation SEED
Acquiring:
- Unobtainable
SD Gundam G Generation World[]
Stats:
COST | EXP | MP | SHT | MEL | RCT | DEF | AWK | LDR | CHR |
45100 | 1100 | 390 | 21 | 29 | 26 | 25 | 45 | 9 | 8 |
Abilities:
Level | Name (English) | Name (Japanese) | Cost | Effect |
- | Enhanced Human | 強化人間 | 150 | Awakening, special awakening weapon power up. |
1 | Cool-Headed | 冷徹 | 200 | When fighting without support, enemy unit's defense down. |
1 | Spirit | 気合 | 150 | MP increase after fighting becomes larger. |
10 | Passion | 熱血 | 120 | The more tension rises, melee, shooting, reaction, and defense increase. |
10 | Leadership | 統率力 | 100 | When captain, warship's group area up. |
10 | Rage | 怒り | 120 | When remaining HP becomes low, a critical becomes more likely to occur. |
20 | Dignity | 威風 | 250 | When captain, amount of MP lost after fighting decreased for all members of the group. |
20 | Coercion | 威圧 | 120 | When enemy's tension is not empty or full, accuracy and critical rate up. |
30 | Pressure | プレッシャー | 300 | EN consumption of awakening weapons -10%. When being targeted, enemy's accuracy down. |
40 | Sure Kill | 必殺 | 250 | Chance of attacks becoming super criticals even when not in super critical tension. |
Acquiring:
- Shop: Available from start