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Gundam Stage 4: ジャブローに散る


Win Conditions:

  • All enemies destroyed

Lose Conditions:

  • Master unit destroyed
  • All player units destroyed
  • Amuro is defeated
  • Bright is defeated

Haro Rank Quota:

  • Normal: 1900
  • Bronze: 4760
  • Silver: 8580
  • Gold: 13350
  • Platinum: 19070

Player Units:
Player Team
White Base - Bright Noa

M Gundam - Amuro Ray
Player Reinforcements:
-Trigger: Char is defeated
GM - Federation Soldier

  • GM - Federation Soldier
  • GM - Federation Soldier

GM - Federation Soldier

  • GM - Federation Soldier
  • GM - Federation Soldier

Enemy Units:
Char's Z'Gok - Char Aznable
Acguy - Akahana

  • Acguy - Zeon Special Forces
  • Acguy - Zeon Special Forces

Acguy - Zeon Special Forces

  • Acguy - Zeon Special Forces
  • Acguy - Zeon Special Forces

Acguy - Zeon Special Forces

  • Acguy - Zeon Special Forces
  • Acguy - Zeon Special Forces

Enemy Reinforcements:
-Trigger: Char is defeated
Zock - Braskinev
Gogg - Zeon Special Forces
Acguy - Zeon Special Forces

  • Acguy - Zeon Special Forces

Acguy - Zeon Special Forces

  • Acguy - Zeon Special Forces

Dom - Zeon Soldier
Dom - Zeon Soldier
Dom - Zeon Soldier
Gouf - Zeon Soldier
Gouf - Zeon Soldier
Gouf - Zeon Soldier
Gouf - Zeon Soldier
Gouf - Zeon Soldier
Gouf - Zeon Soldier
Gouf - Zeon Soldier
Gouf - Zeon Soldier
Zaku II J Type - Zeon Soldier
Zaku II J Type - Zeon Soldier


Strategy:
Let Amuro lure Char in to give your units the kill, but leave some units at the bottom for when the enemy reinforcements show up. At that point, use the GMs to lure the enemies inside when you're ready to deal with them.

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