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Zeta Gundam Stage 2: ジャブローの大地


Win Conditions:

  • All enemies destroyed
  • All guest units escape to the Audhumla with Reccoa

Lose Conditions:

  • Master unit destroyed
  • All player units destroyed
  • Any guest unit is defeated
  • Fail to escape after 11 turns

Haro Rank Quota:

  • Normal: 4140
  • Bronze: 10360
  • Silver: 18660
  • Gold: 29030
  • Platinum: 41470

Player Units:
Player Team
M Hyaku Shiki - Quattro Bajeena
Gundam Mk-II (Flying Armor) - Kamille Bidan
Player Reinforcements 1:
-Trigger: All enemies defeated or Kamille or Quattro enter the hatch
Audhumla - AEUG Officer
Rick Dias (Red) - Apolly Bay

Player Reinforcements 2:
-Trigger: 8 turns remaining
Gundam Mk-II (Flying Armor) - Kamille Bidan


Enemy Units:
Big Tray - Federation Officer

Marasai - Jerid Messa

Hizack (Federation) - Federation Soldier

GM Sniper Custom - Federation Soldier
GM Sniper Custom - Federation Soldier
Saberfish - Federation Soldier

Saberfish - Federation Soldier

Saberfish - Federation Soldier

Saberfish - Federation Soldier

Bunker - Federation Soldier
Bunker - Federation Soldier
Bunker - Federation Soldier
Bunker - Federation Soldier
Bunker - Federation Soldier
Enemy Reinforcements 1:
-Trigger: All enemies defeated or Kamille or Quattro enter the hatch
Marasai - Jerid Messa

Hizack (Federation) - Federation Soldier

GM II - Federation Soldier

  • GM II - Federation Soldier
  • GM II - Federation Soldier

GM Cannon - Federation Soldier

Zaku Tank - Federation Soldier

  • Zaku Tank - Federation Soldier
  • Zaku Tank - Federation Soldier

Zaku Tank - Federation Soldier

  • Zaku Tank - Federation Soldier
  • Zaku Tank - Federation Soldier

Bunker - Federation Soldier
Bunker - Federation Soldier
Bunker - Federation Soldier
Bunker - Federation Soldier
Enemy Reinforcements 2:
-Trigger: 9 turns remaining, Enemy Turn
GM Cannon - Federation Soldier

GM Cannon - Federation Soldier

Saberfish - Federation Soldier

Saberfish - Federation Soldier

Enemy Reinforcements 3:
-Trigger: 7 turns remaining, Enemy Turn
Hizack (Base Jabber) - Federation Soldier

  • Hizack (Base Jabber) - Federation Soldier
  • Hizack (Base Jabber) - Federation Soldier

Hizack (Base Jabber) - Federation Soldier

  • Hizack (Base Jabber) - Federation Soldier
  • Hizack (Base Jabber) - Federation Soldier

Enemy Reinforcements 4:
-Trigger: 4 turns remaining, Enemy Turn
Guncannon II - Federation Soldier

GM Sniper Custom - Federation Soldier
GM Sniper Custom - Federation Soldier
GM Sniper Custom - Federation Soldier
GM Sniper Custom - Federation Soldier
GM Sniper Custom - Federation Soldier
Enemy Reinforcements 5:
-Trigger: 2 turns remaining, Enemy Turn
Hizack (Federation) - Federation Soldier
Hizack (Federation) - Federation Soldier


Strategy:
Bring units with large movement ranges and preferably air terrain ratings because movement is pretty annoying on this map. The enemies themselves are fairly weak, but you'll find that the real difficulty is in stretching yourself thin within the time limit.

Start by wiping out all of the enemy forces on the map. The next phase of the stage will being automatically if all enemies are destroyed or if Kamille or Quattro enter through the hatch, so make sure that you're ready and your units are in position beforehand because you'll be working on limited time. Kamille will disappear but reappears later.

Leave one group at the right entrance while the rest of your units begin from the top-left corner of the map. Your right group should split up here, some going in and some waiting at the surface. Have the group that enters clear out the enemies and make its way to the other side of the map. Your left group should do the same thing, split into two with one group going inside to clear out the enemies and the other waiting on the surface. (Kamille is capable of defeating all of the enemies himself, but it's a waste of EXP.)

With 9 turns remaining, Enemy Reinforcements 2 appear north of the Audhumla at the very top of map. Have the left surface group defeat them and then head south to the Audhumla to begin destroying the bunkers. Kamille appears at the beginning of the next turn. He should weaken enemies inside Jaburo for your own units to kill and pick up Reccoa before heading to the surface.

With 7 turns remaining, Enemy Reinforcements 3 appear along the east side of the map. Let your right surface group take out any that don't immediately move towards the Audhumla before heading over to the other side of the map to join up with the other surface group. Continue mopping up and advancing with your units.

With 4 turns remaining, Enemy Reinforcements 4 appear to the north and south of the Audhumla. They won't immediately move, so if your units aren't ready yet then you have a tiny bit of leeway. Continue bringing in any distant units and surround the Audhumla to protect it while destroying the enemies.

With 2 turns remaining, the final group of enemy reinforcements appear just east of the Audhumla. At this point all that remains is to finish up the map.

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