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This page is for fooling around with stuff.

mapEdit

Mobile Suit Gundam 0080
G3Gundam Tile Alex Tile AlexChobhamArmor Tile
GM Tile GMCommand Tile
GMSniperCustom Tile GMSniperII Tile
Guncannon Tile MassProductionTypeGuncannon Tile
ZGok Tile ZGokE Tile
Gogg Tile Hygogg Tile
ZakuII Tile ZakuIIKai Tile
RickDom Tile RickDomII Tile
Gelgoog Tile GelgoogJager Tile Kampfer Tile


Mobile Suit Gundam 0083
Gundam Tile GundamGP01 Tile GundamGP02A Tile GundamGP02MLRS Tile
GundamGP03S Tile GundamGP03 Tile
GerberaTetra Tile GerberaTetraKai Tile
GM Tile GMKai Tile GMCustom Tile GMQuel Tile
GMCannon Tile GMCannonII Tile
Dom Tile DomTropen Tile
Gelgoog Tile GelgoogMarine Tile
Bigro Tile ValVaro Tile
BigZam Tile + Zeong Tile
BigRang Tile
NeueZiel Tile NeueZielII Tile


ADVANCE OF ZETA
GMQuel Tile Hazel Tile HazelFA Tile HazelCustom Tile HazelRah Tile

Table ComparisonEdit

test test test test test
test test test test test
Test 1000 100 0 Test
Test 1000 100 0 Test
Test 1000 100 0 Test
test test test test test
test test test test test
Test 1000 100 0 Test
Test 1000 100 0 Test
Test 1000 100 0 Test
test test test test test
test test test test test
Test 1000 100 0 Test
Test 1000 100 0 Test
Test 1000 100 0 Test

CombinationEdit

Result Combines With
CoreFighter Tile Core Fighter CoreBooster Tile Core Booster
CoreFighter Tile Core Fighter Dopp Tile Dopp
CoreFighter Tile Core Fighter GDefenser Tile G-Defenser
CoreFighter Tile Core Fighter GFalcon Tile G-Falcon
CoreFighter Tile Core Fighter MoebiusZero Tile Moebius Zero
CoreFighter Tile Core Fighter SkyGrasper Tile Sky Grasper
CoreFighter Tile Core Fighter GNArmsTypeD Tile GN Arms Type-D
CoreFighter Tile Core Fighter GNArmsTypeE Tile GN Arms Type-E
CoreFighter Tile Core Fighter GaplantKai Tile Gaplant Kai
CoreFighter Tile Core Fighter 0Raiser Tile 0 Raiser
Alex Tile Alex Any Newtype unit
PsycoGundam Tile Psyco Gundam GreatZeong Tile Great Zeong
0Gundam Tile 0 Gundam TurnAGundamPowerUnlocked Tile ∀ Gundam (Power Unlocked)
0Gundam Tile 0 Gundam TurnX Tile Turn-X
0Gundam Tile 0 Gundam Stargazer Tile Stargazer
GundamUnit6 Tile Gundam Unit 6 Guncannon Tile Guncannon
GundamUnit6 Tile Gundam Unit 6 MassProductionTypeGuncannon Tile Mass Production Type Guncannon
PerfectGundam Tile Perfect Gundam PerfectZeong Tile Perfect Zeong
Result Combines With
0 Gundam ∀ Gundam (Power Unlocked)
0 Gundam Stargazer
0 Gundam Turn X
Alex Any Newtype unit
Core Fighter 0 Raiser
Core Fighter Core Booster
Core Fighter Dopp
Core Fighter G-Defenser
Core Fighter G-Falcon
Core Fighter Gaplant Kai
Core Fighter GN Arms Type-D
Core Fighter GN Arms Type-E
Core Fighter Moebius Zero
Core Fighter Sky Grasper
Gundam Unit 6 Guncannon
Gundam Unit 6 Mass Production Type Guncannon
Perfect Gundam Perfect Zeong
Psyco Gundam Great Zeong

image stackingEdit

Gundam Tile
Gundam Profile

ideaEdit

(for unit pages of course)

we'd have to split the pages up and that would suck. even if we were to do a subpage thing (i.e. Impulse Gundam/World or Impulse Gundam/SEED) it would still be a lot of work, not sure if worth it but looks cool

sample tabbed infoboxEdit

ZGMF-X56S
Impulse Gundam

ImpulseGundam Tile
ImpulseGundam Profile

ImpulseGundamSplit Tile
ImpulseGundamSplit Profile

ForceImpulseGundam Tile
ForceImpulseGundam Profile

BlastImpulseGundam Tile
BlastImpulseGundam Profile

SwordImpulseGundam Tile
SwordImpulseGundam Profile


ZGMF-X56S
Impulse Gundam

ImpulseGundam Tile
ImpulseGundam Profile
ZGMF-X56S Impulse Gundam

ImpulseGundamSplit Tile
ImpulseGundamSplit Profile
ZGMF-X56S Impulse Gundam (Split)

ForceImpulseGundam Tile
ForceImpulseGundam Profile
ZGMF-X56S/α Force Impulse Gundam

BlastImpulseGundam Tile
BlastImpulseGundam Profile

ZGMF-X56S/γ Blast Impulse Gundam

SwordImpulseGundam Tile
SwordImpulseGundam Profile
ZGMF-X56S/β Sword Impulse Gundam

The tab stacking sucks. Current solution is to make images 300px across and make the tab names really short so that they all fit on one row. For two-form units this doesn't matter at all, but for stuff like V Gundam/Impulse/Deatharmy etc it might pose a problem.

Divs work to size the image 'frame' without resizing the image. Vertical alignment is a little wonky though.

Using 300px, we can successfully put "Dark Dagger", "Jet Striker", and "Dopplehorn" on the same tab row. The template is a bit big though.

V Gundam will work for World if we use "V" "Split" "Hexa" "Split" "Dash" "Split", but this opens up another can of worms: what to do about units that had hardpoints then but don't now(like Deatharmy/birdy/beast: deathnavy was in previous games but not this one), or the other way around.

I had this idea a while ago but I figured out how to do it! I can now stack the tile image on top of the profile image in the top-left corner. We can put it here to save precious vertical space! I've left them both in for comparison - I think it works better this way for this kind of unit.

bottom one is a work in progress - things are acting strangely

tabbing testEdit

Gundam Profile

ZakuIIKai Profile

weapons 2Edit

POW EN MP ACC CRI RANGE TYPE
test 100 10 10 50 50 1~1 zzz


Zeta Gundam
POW EN MP ACC CRI RANGE TYPE
Super Hyper Ultra Mega Long-Range Beam Launcher 100 10 10 50 50 1~1 zzz
Beam Saber 100 10 10 50 50 1~1 zzz
Wave Rider
POW EN MP ACC CRI RANGE TYPE
Beam Rifle 100 10 10 50 50 1~1 zzz


test...

Kyrios
POW EN MP ACC CRI RANGE TYPE
long name long name long name 100 10 10 100 100 1~1 test
Kyrios MA
POW EN MP ACC CRI RANGE TYPE
test 100 10 10 100 100 1~1 test
test 100 10 10 100 100 1~1 test
Trans-Am Kyrios
POW EN MP ACC CRI RANGE TYPE
test 100 10 10 100 100 1~1 test
test 100 10 10 100 100 1~1 test
Trans-Am Kyrios MA
POW EN MP ACC CRI RANGE TYPE
test 100 10 10 100 100 1~1 test


acquiring testEdit

Development
Lv1: Gundam Tile Gundam
Lv8: Ball Tile Ball
Lv9: PhoenixGundam Tile Phoenix Gundam
Combination
Gundam Tile Gundam
G3Gundam Tile G-3 Gundam
Alex Tile Alex
ZakuII Tile Zaku II
ZakuIIKai Tile Zaku II Kai
ZetaGundam Tile Zeta Gundam
Gabthley Tile Gabthley
HyakuShiki Tile Hyaku Shiki
PsycoGundam Tile Psyco Gundam Haro Tile Haro
Capture
Somewhere
Somewhere else
Other
This
That


empty section test

Development
Gundam Tile Gundam
Capture
Somewhere

appearances tableEdit

Just testing on something with more kanji in its name... ~ Yuu (talk) 14:51, September 4, 2012 (UTC)

Original:

Appearances
SD Gundam G Generation Spirits 高機動型ザクII Zaku II F Type
SD Gundam G Generation Wars ザクII Zaku II
SD Gundam G Generation World ザクII Zaku II

Smaller font:

Appearances
SD Gundam G Generation Spirits 高機動型ザクII Zaku II F Type
SD Gundam G Generation Wars ザクII Zaku II
SD Gundam G Generation World ザクII Zaku II

Even smaller:

Appearances
SD Gundam G Generation Spirits 高機動型ザクII Zaku II F Type
SD Gundam G Generation Wars ザクII Zaku II
SD Gundam G Generation World ザクII Zaku II

85% is too small but 90% seems like it would be ok. ~ Yuu (talk) 14:51, September 4, 2012 (UTC)

I've redone the template and set it to 90% - that was my feeling too. ~ Darkslime (talk) 15:02, September 4, 2012 (UTC)

unit square links for templatesEdit

Blah blah blah blah WorldUnitTile CharsRickDomChar's Rick Dom blah blah. Blah blah ! Blah. zzzzzzzzzzzzzzz zzzzzzzzzzzzzz ipsum lorem. cogito ergo sum. zzzzzzzzzzzzzzz just looking at the line height zzzzzzzzzzzzzzz ppppppppp :P trying to see what it looks like

problem: names of unit changing and new images. it would be great if we could just do {{Char's Rick Dom}} and have it generate that... but because of the way i have been naming images, we'd have to update it whenever the image was updated... or when the unit's name gets changed... hmmmm

possible solution: instead of marking images by their game, just keep one tile image and one portrait image for each unit. this would also allow us to use the file update function without having to make a whole new file, which would be a whole lot more convenient. so instead of

  • SpiritsTile_ZakuI.png or WorldUnitTile_CharsRickDom.png

it would be

  • ZakuI_Tile.png and CharsRickDom_Tile.png

RickDom Tile Rick Dom

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